Gambling … Eating Disorders ... Shopping … OH MY!!!

Created by: Amanda Faulk, Richmond Community College

slot machine

About the Series:

This instructional lesson is part of NC-NET's Creating Integrated Instruction series of faculty-developed integrated projects. Participating community college faculty developed classroom-ready materials that:

  • Integrate career and technical content and academic concepts—reinforcing both
  • Use real-world scenarios to engage students and make content relevant
  • Foster critical thinking, collaboration, and other skills valued by employers
  • Encourage instructors to use active, authentic assessment techniques

Project Description:

This project explores the interconnectedness of addictions (e.g., gambling, food, shopping, Internet, and sex addictions) and facts concerning the uniqueness of each one. Students will specifically address two questions: Are addictions to video games, gambling, or shopping really like drug or alcohol addiction? Why is there no DSM-5 diagnosis for addictions such as sex and the Internet?

Estimated Duration:

Two class periods

Appropriate Course(s) for Implementation:

  • Substance Abuse
  • Human Services
  • English
  • Biology
  • Sociology
  • Psychology
  • Criminal Justice

Files for Instructors:

The materials to implement this project are self-contained within a single Microsoft Word file.

>> Download "Gambling … Eating Disorders ... Shopping … OH MY!!!"